Examples ======== Cube Example ------------ .. code-block:: python from LiquidRed.objects import Cube cube = Cube(size=2, cx=0, cy=0, cz=5) for v0, v1, v2, v3 in cube.faces: renderer.draw_plane(v0, v1, v2, v3) for i, j in cube.edges: renderer.draw_line(cube.vertices[i], cube.vertices[j]) Coordinate System ----------------- :: -Y (up) | | -X ----+---- +X | | +Y (down) +Z = into the screen -Z = toward the camera Corridor Scene -------------- .. code-block:: python import time import numpy as np from LiquidRed.camera import Camera from LiquidRed.grid import Renderer from LiquidRed.events import pressed camera = Camera(z=-1) renderer = Renderer(camera, np.array([0, 0, -1]), 64, 32) W, H = 4, 3 while True: camera.update(pressed, time.time()) renderer.clear_grid() renderer.draw_plane_xz(-W, W, 0, 30, H) renderer.draw_plane_xz(-W, W, 0, 30, -H) renderer.draw_plane_yz(-H, H, 0, 30, -W) renderer.draw_plane_yz(-H, H, 0, 30, W) renderer.show_grid() time.sleep(1/60)